#pragma once
#include <imgui/imgui.h>
#include <faker/engine/ui/Layer.h>

namespace Faker
{
    namespace Engine
    {
        namespace UI
        {
            struct FileSystemEditor : public Engine::UI::Layer
            { 
                void HandleSignal();
                FileSystemEditor() : Engine::UI::Layer("FileSystem Editor") {}
                void Instance();
            };
        };
    };
};